![]() ![]() With testing ongoing, the team also wants to gently remind backers to join the forums and help shape the game, as testing is ongoing, and player and backer feedback is important. Built in-house, the Unchained Engine delivers large-scale, real-time battles between players (1000 of them up close and personal so far, more coming during Beta 1), server-based physics using Nvidia's PhysX system, and huge draw distances, all while procedurally generating the terrain on the fly. Kara Stover, Concept Artist CityState Entertainment ![]() We have already started to dabble into some of these graphically and will show you the progress as we address each of them!” The Second Racial Set that are already in game are part of the demi-human collection and consist of the Picts, Luchorpáns and Valkyries. “There are quite a few races that can use the Human Rig that are not quite human, so we've defined them as a subsection of humans called Demi-Humans. Those in the same rigging family may be built on the same bones, but the team wants interested gamers to know that it doesn’t mean they won’t have their differences. City State broke up the different races by “Rigging Families” which act as kind of a base model to build races on. ![]() They also showed of some of the 21 races from the 3 different realms. Some of the information was pointed at current testers, as the team at City State Entertainment reaffirms that they are working hard to deliver playable Giants soon. Camelot unchained 2021 full#The newsletter was full of concept art and information detailing the realms and races and more. ![]()
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